Page 7 - English 11 | Games and Activities-6
P. 7
THEME 6 OPEN YOUR HEART
FUNCTIONS
F1 Expressing degrees of certainty in the past
11 GRADE F2 Expressing criticism for the events in the past
th
5 Judge the Situation
With this communicative game, students will be able to criticize past actions by using past modals. They will also be able
to practice listening, speaking and reading skills.
Materials and Preparation
Copy and cut out the worksheet on page 112 for each pair of students.
Procedure
1 Have students work in pairs (Student A and Student B) and give each student a corresponding worksheet.
2 Explain the task. In the first part of the game, Student A reads out a sentence from Situations and waits for Student
B to find the correct answer from Criticism. Once they have finished Part 1, they change roles and do the same
with Part 2. Now, it’s Student B’s turn to read out a sentence from Situations and Student A’s turn to find a matching
answer from Criticism.
3 When the activity is over, check the answers in class.
4 Pairs score one point for each correct guess. The pair who has the most points is the winner of the game.
5 As an extension, have students express their own criticism for the situations in their cards.
6 Get some feedback from the class.
6 What Could Have Happened?
This activity aims at expressing degrees of certainty in the past. It also encourages students to improve their
listening,speaking, reading and writing skills.
Materials and Preparation
Divide the students into three groups. Cut up the photocopiable material on page 113 and deliver each group one situation.
You can think of more situations as in the material if it’s better to play the game in smaller groups depending on the
classroom population.
Procedure
1 Each group selects one student to act as a spokesperson.
2 The spokesperson reads the first clue of the situation written on the paper to his/her friends.
3 Other students in the group try to guess what might have happened to the person, using past modals.
4 If there is still no correct answer after five guesses, the next clue is read.
5 Whichever group guesses the situation correctly first wins.
6 If it is desired to add a different stage to the game, each group can prepare similar situations with clues as in
the photocopiable material. Afterwards, the game can be played again by asking the rival groups about these
situations.
Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı 105