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REFERENCES


        Feinstein, Andrew H., Stuart Mann, & David L. Corsun (2002). Charting the experiential territory: Clarifying definitions and uses of
        computer simulation, games, and role play. Journal of Management Development 21(10), pp. 732-744.
        Fromme, J. (2003). Computer games as a part of children’s culture, Game Studies. The International Journal of Computer Game
        Research, 3(1). Retrieved on 4 August 2021 from
        http://www.gamestudies.org/0301/fromme/
        Lee, S.K. (1995). Creative Games for the Language Class. Forum, 33(1), 35.
        Lujan, H. L., & DiCarlo, S. E. (2006). Too much teaching, not enough learning: What is the solution? Advances in Physiology Education,
        30, pp. 17-22. Retrieved on 3 August 2021 from
        https://journals.physiology.org/doi/pdf/10.1152/advan.00061.2005
        McFarlane, A & Sakellariou, S. (2002).  The role of ICT in science education. Cambridge Journal of Education 32(2), pp. 219-232.
        ICONS USED IN THE BOOK


        •   www.shutterstock_608876975
        •   www.shutterstock_253738516
        •   www.shutterstock_381264859
        VISUAL  REFERENCES


        •   www.shutterstock_416173357 (Cover Image), DA:27.06.2018 23:22
        •   https://pixabay.com/photos/woman-portrait-headshot-female-4525710/
        •   www.123rf.com/26717875, P.26, DA: 25.09.2021, 15:51
        •   www.123rf.com/142508776, P.26, DA: 25.09.2021, 16:07
        •   www.123rf.com/152199613, P.26, DA: 25.09.2021, 16:12
        •   www.123rf.com/131662194, P.26, DA: 30.09.2021, 01:13
        •   www.123rf.com/33963039, P.26, DA: 23.09.2021, 00:05
        •   www.123rf.com/93918952, P.26, DA: 23.09.2021, 01:15
        •   www.123rf.com/126746680, P.26, DA: 22.09.2021, 22:12
        •   www.123rf.com/46575604, P.26, DA: 25.09.2021, 13:43
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