Page 128 - MEBİ YKS Denemeleri YDT İngilizce
P. 128

YDT DENEMELERİ                     Ortaöğretim Genel Müdürlüğü                         5. DENEME


                                                           30.  According to the passage, which of the following is
           29. - 31. soruları aşağıdaki parçaya göre cevaplayınız.  true about virtual reality?
                                                               A)  The brain struggles to process VR stimuli, leading to
          Virtual reality (VR) greatly influences human perception
          and creates experiences that can rival or even surpass   a low level of emotional engagement.
          real-world interactions. VR engages multiple senses,   B)  Emotional responses are rarely triggered by VR,
          such as sight, sound, and touch, to provide a convincing   so its effect on cognition and behaviour remains
          illusion of presence in a digital environment. The brain   insignificant.
          processes these stimuli as though they were real, leading   C)  VR experiences rarely engage the senses deeply,
          to a strong emotional and cognitive engagement with the   which makes them less impactful than real-world
          virtual world. This can be particularly advantageous in   interactions.
          VR training simulations, where the perceived realism of
                                                               D)  Concerns about VR affecting behaviour and mental
          the experience improves users’ ability to learn and react.
                                                                 health are unnecessary, as its influence on users is
          However, this manipulation of perception also increases
                                                                 minimal.
          concerns about blurred boundaries between the virtual and
                                                               E)  The immersive nature of VR can make virtual
          real world. As users spend more time in these immersive
                                                                 experiences feel as real as physical ones.
          environments, concerns may arise about the potential
          effects on cognition, such as difficulty in distinguishing
          virtual experiences from real memories or even shifts in
          behaviour and mental health. Despite these concerns, the
          potential of VR for reshaping our understanding of reality is
          evident and profound.





        29.  It can be understood from the passage that human
            perception is ----.
            A)  highly susceptible to manipulation by immersive   31.  What is the primary purpose of the author?
               technologies like VR
                                                               A)  To promote VR as the ultimate tool for replacing
            B)  unaffected by the extended use of VR, with no    real-world interactions entirely
               concerns about cognition or mental health
                                                               B)  To provide an overview of VR technology without
            C)  enhanced by VR, making it easier to distinguish
                                                                 addressing its psychological issues
               between virtual and real experiences
                                                               C)  To explore the impact of VR on human perception
            D)  limited to VR’s entertainment purposes without
                                                                 and discuss its benefits and risks
               improving learning or behaviour
                                                               D)  To claim that VR is superior to real-life experiences
            E)  remarkably influenced by visual stimuli in VR, with
                                                                 in almost every aspect
               little to no impact from other senses
                                                               E)  To discuss the technical aspects of VR hardware
                                                                 and software development



















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