Page 128 - MEBİ YKS Denemeleri YDT İngilizce
P. 128
YDT DENEMELERİ Ortaöğretim Genel Müdürlüğü 5. DENEME
30. According to the passage, which of the following is
29. - 31. soruları aşağıdaki parçaya göre cevaplayınız. true about virtual reality?
A) The brain struggles to process VR stimuli, leading to
Virtual reality (VR) greatly influences human perception
and creates experiences that can rival or even surpass a low level of emotional engagement.
real-world interactions. VR engages multiple senses, B) Emotional responses are rarely triggered by VR,
such as sight, sound, and touch, to provide a convincing so its effect on cognition and behaviour remains
illusion of presence in a digital environment. The brain insignificant.
processes these stimuli as though they were real, leading C) VR experiences rarely engage the senses deeply,
to a strong emotional and cognitive engagement with the which makes them less impactful than real-world
virtual world. This can be particularly advantageous in interactions.
VR training simulations, where the perceived realism of
D) Concerns about VR affecting behaviour and mental
the experience improves users’ ability to learn and react.
health are unnecessary, as its influence on users is
However, this manipulation of perception also increases
minimal.
concerns about blurred boundaries between the virtual and
E) The immersive nature of VR can make virtual
real world. As users spend more time in these immersive
experiences feel as real as physical ones.
environments, concerns may arise about the potential
effects on cognition, such as difficulty in distinguishing
virtual experiences from real memories or even shifts in
behaviour and mental health. Despite these concerns, the
potential of VR for reshaping our understanding of reality is
evident and profound.
29. It can be understood from the passage that human
perception is ----.
A) highly susceptible to manipulation by immersive 31. What is the primary purpose of the author?
technologies like VR
A) To promote VR as the ultimate tool for replacing
B) unaffected by the extended use of VR, with no real-world interactions entirely
concerns about cognition or mental health
B) To provide an overview of VR technology without
C) enhanced by VR, making it easier to distinguish
addressing its psychological issues
between virtual and real experiences
C) To explore the impact of VR on human perception
D) limited to VR’s entertainment purposes without
and discuss its benefits and risks
improving learning or behaviour
D) To claim that VR is superior to real-life experiences
E) remarkably influenced by visual stimuli in VR, with
in almost every aspect
little to no impact from other senses
E) To discuss the technical aspects of VR hardware
and software development
128 YDT • İNGİLİZCE

