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13. DENEME Ortaöğretim Genel Müdürlüğü YDT DENEMELERİ
39. It can be understood from the passage that VR
38. - 40. soruları aşağıdaki parçaya göre
cevaplayınız. amusement parks attract visitors who ----.
A) are mainly interested in exploring nature-like
While most virtual reality (VR) experiences focus environments in a controlled setting
on sight and sound, a new generation of VR
amusement parks is going further by targeting B) want to experience only visual and auditory
other senses. Visitors do not just see a jungle; forms of stimulation
they feel the heat, smell the vegetation, and hear C) find customisable opportunities less engaging
distant animal calls. Some even walk across moving than fixed ones
platforms that simulate uneven terrain. A desert
simulation, for example, might include warm air, D) feel more comfortable hearing animal sounds in
the scent of dry sand, and the gritty feel of dust a virtual setting than in real life
underfoot. These parks aim to blur the line between E) seek exciting experiences without exposing
real and virtual worlds, also by offering adventures themselves to actual danger
that were once impossible, like climbing Mount
Everest or walking on Mars. Unlike traditional parks,
these experiences are entirely customisable and
do not depend on weather or actual geographic
location. Although the technology behind them is
still costly to develop, fully immersive VR parks are
becoming more popular among adventurers who
want intensity without physical risk.
38. According to the passage, VR parks ----. 40. Which of the following could be the best title for
the passage?
A) offer multisensory experiences that mimic
real-world environments A) Traditional Parks vs Virtual Parks: Which Is
Better?
B) aim to replace all forms of physical outdoor
recreation in the future B) The Decline of Traditional Amusement Parks in
the VR Era
C) require favourable weather conditions and
specific locations to operate effectively C) Costly Tech: The Main Obstacle for VR Parks
D) are not as popular as traditional theme parks D) A New Era of Safe Yet Stimulating Entertainment
due to their high cost
E) The Dangers of Immersive VR Experiences
E) limit their content to space and jungle
simulations
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