Page 7 - English 10 | Games and Activities-2
P. 7

THEME 2 PLANS


                             FUNCTIONS
                             F1  Describing future plans and arrangements
         10 GRADE            F2  Expressing one’s ideas in unplanned situations
            th
                             F3  Making oral presentations on a planned topic
             7 What Will You Do?


          The activity aims to have students express their ideas in unplanned situations.


          Materials and Preparation
          Copies of the board game and dice on page 46
          Cut out the dice pattern in the appendix and make the dice.

          Procedure
          1  Put students into groups of three or four.
          2  Have each student roll the dice in turns and go to the square corresponding to the number gotten
             from the dice.
          3  Ask each student to make a sentence using “I will …” to respond to the situation in the square.
          4  Tell students that the group to reach the ‘Finish’ space first is the winner.
          5  Remind students that they cannot share the same decisions.


             8   Don’t Hold the Ball!


          The activity aims to have students express their ideas in unplanned situations.


          Materials and Preparation
          Unplanned situations cards on page 47
          A ball
          A bag
                            pro              If
          necessary, you can add some unplanned situations depending on the size of the class.

          Procedure
          1  Gather students in a circle.
          2  Turn the music on.
          3  Show students the bag and tell them that there are some unplanned situations cards in it.
          4  Ask students to pass the ball around the circle.
          5  Tell them that when the music stops, the student with the ball has to answer the question or express
             his/her idea about the situation the teacher reads aloud.
          6  If the student with the ball does not give an acceptable answer within a minute or repeats an answer
             given already, he/she leaves the circle.
          7  Tell students that the last student in the circle wins the game.












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