Page 40 - English 10 | Games and Activities-5
P. 40
REFERENCES
Feinstein, Andrew H., Stuart Mann, & David L. Corsun (2002). Charting the experiential territory: Clarifying definitions and uses of
computer simulation, games, and role play. Journal of Management Development 21(10), pp. 732-744.
Fromme, J. (2003). Computer games as a part of children’s culture, Game Studies. The International Journal of Computer Game
Research, 3(1). Retrieved on 4 August 2021 from
http://www.gamestudies.org/0301/fromme/
Lee, S.K. (1995). Creative Games for the Language Class. Forum, 33(1), 35.
Lujan, H. L., & DiCarlo, S. E. (2006). Too much teaching, not enough learning: What is the solution? Advances in Physiology Education,
30, pp. 17-22. Retrieved on 3 August 2021 from
https://journals.physiology.org/doi/pdf/10.1152/advan.00061.2005
McFarlane, A & Sakellariou, S. (2002). The role of ICT in science education. Cambridge Journal of Education 32(2), pp. 219-232.
ICONS USED IN THE BOOK
• www.shutterstock_608876975
• www.shutterstock_253738516
• www.shutterstock_381264859
VISUAL REFERENCES
• www.shutterstock_416173357 (Cover Image), DA:27.06.2018 23:22
• Maps created for the book, P.118
• www.pixabay.com/4176075, P.119, DA: 28.09.2021, 17:19
• www.pixabay.com/14979, P.119, DA: 28.09.2021, 17:32
• From the Commission’s Archive (Troy), P.119
• www.pixabay.com/4873198, P.119, DA: 28.09.2021, 17:36
• www.pixabay.com/64206, P.119, DA: 28.09.2021, 17:39
• Illustrations created for the book, P.120
• Illustration created for the book, P.125
• www.123rf.com/62709343, P.127, DA: 29.09.2021,11:15
• www.123rf.com/116522986, P.127, DA; 29.09.2021, 14;00
• www.123rf.com/18383015, P.127, DA; 26.09.2021, 11;14
• www.123rf.com/13179245, P.127, DA: 29.09.2021, 11;13
• www.123rf.com/52534575, P127, DA: 29.09.2021, 11;14
• www.123rf.com/31813265, P.128, DA: 26.09.2021,11:43
• www.123rf.com/71048511, P.128, DA; 26.09.2021, 11:45
• www.123rf.com/15364715, P.128, DA; 26.09.2021, 11;42
• Images created for the book, P.130