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REFERENCES
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Fromme, J. (2003). Computer games as a part of children’s culture, Game Studies. The International Journal of Computer Game
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Lee, S.K. (1995). Creative Games for the Language Class. Forum, 33(1), 35.
Lujan, H. L., & DiCarlo, S. E. (2006). Too much teaching, not enough learning: What is the solution? Advances in Physiology Education,
30, pp. 17-22. Retrieved on 3 August 2021 from
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McFarlane, A & Sakellariou, S. (2002). The role of ICT in science education. Cambridge Journal of Education 32(2), pp. 219-232.
ICONS USED IN THE BOOK
• www.shutterstock_608876975
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VISUAL REFERENCES
• www.shutterstock_416173357 (Cover Image), DA:27.06.2018 23:22
• Image created for the book, P.137
• www.123rf.com/83653776, P.149, DA:27.01.2022, 18:19,
• www.123rf.com/157171035, P.149, DA:24.01.2022, 05:19
• www.123rf.com/155169095, P.149, DA:24.01.2022, 05:20
• www.123rf.com/132202390, P.149, DA:24.01.2022, 05:20
• www.123rf.com/137190171, P.149, DA:24.01.2022, 05:19
• www.123rf.com/156758216, P.149, DA:24.01.2022, 05:20
• www.123rf.com/152912208, P.149, DA:24.01.2022, 05:20
• www.123rf.com/60094392, P.149, DA:24.01.2022, 05:20
• www.123rf.com/140668151, P.149, DA:24.01.2022, 05:20