Page 26 - English 10 | Games and Activities-6
P. 26

REFERENCES


        Feinstein, Andrew H., Stuart Mann, & David L. Corsun (2002). Charting the experiential territory: Clarifying definitions and uses of
        computer simulation, games, and role play. Journal of Management Development 21(10), pp. 732-744.
        Fromme, J. (2003). Computer games as a part of children’s culture, Game Studies. The International Journal of Computer Game
        Research, 3(1). Retrieved on 4 August 2021 from
        http://www.gamestudies.org/0301/fromme/
        Lee, S.K. (1995). Creative Games for the Language Class. Forum, 33(1), 35.
        Lujan, H. L., & DiCarlo, S. E. (2006). Too much teaching, not enough learning: What is the solution? Advances in Physiology Education,
        30, pp. 17-22. Retrieved on 3 August 2021 from
        https://journals.physiology.org/doi/pdf/10.1152/advan.00061.2005
        McFarlane, A & Sakellariou, S. (2002).  The role of ICT in science education. Cambridge Journal of Education 32(2), pp. 219-232.
        ICONS USED IN THE BOOK


        •   www.shutterstock_608876975
        •   www.shutterstock_253738516
        •   www.shutterstock_381264859
        VISUAL  REFERENCES


        •   www.shutterstock_416173357 (Cover Image), DA:27.06.2018 23:22
        •   Image created for the book, P.137
        •   www.123rf.com/83653776, P.149, DA:27.01.2022, 18:19,
        •   www.123rf.com/157171035, P.149, DA:24.01.2022, 05:19
        •   www.123rf.com/155169095, P.149, DA:24.01.2022, 05:20
        •   www.123rf.com/132202390, P.149, DA:24.01.2022, 05:20
        •   www.123rf.com/137190171, P.149, DA:24.01.2022, 05:19
        •   www.123rf.com/156758216, P.149, DA:24.01.2022, 05:20
        •   www.123rf.com/152912208, P.149, DA:24.01.2022, 05:20
        •   www.123rf.com/60094392, P.149, DA:24.01.2022, 05:20
        •   www.123rf.com/140668151, P.149, DA:24.01.2022, 05:20
   21   22   23   24   25   26   27