Page 6 - English 11 | Games and Activities-10
P. 6

THEME 10 VALUES AND NORMS


                             FUNCTIONS
                             F1 Expressing opinions
            th
         11 GRADE            F2 Exchanging ideas
                             F3 Making comments
             3   Hot Ball


          This activity aims at expressing opinions. It also encourages students to improve their listening and speaking skills.

          Materials and Preparation

          Bring a small ball to the class and cut out the flashcards on page 192. Set your timer for 10 to 20 seconds.

          Procedure

          1    Have students form a circle and pass the ball around it as the timer is on.
          2   Start the timer or the music. When the music stops or the timer is off, the person holding the ball has to express
             his/her opinion on the first flash card using one of the correlative conjunctions (not only... but also.../both... and.../
             neither... nor.../either... or...).
          3   If the student cannot express his/her opinion within a minute, he/she leaves the circle.
          4   The winner is the last player standing.
             E.g.
             “Chocolate/Cake”
             •   I want either the chocolates or the cake.
             •  I want to have both the chocolates and the cake.
             •  I want neither the chocolates nor the cake.
             •  I want not only the chocolates but also the cake.




              4  Rock-Paper-Scissors


          This activity enables students to exchange ideas. It also encourages students to improve their listening, speaking and
          reading skills.

          Materials and Preparation

          Cut out the sheet on page 193 and prepare sentence strips separating the first part of the sentence with the conjunction
          from the second. Deliver each student four pieces of paper.

          Procedure

          1   Have students walk around the class to find their match by talking to their classmates.
          2    Once they find a match, they play rock-paper-scissors. The winner takes both of the pieces and earns two points.
          3    At the end of the game, the students with the most points win.













             183  Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı
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