Page 4 - English 9 | Games and Activities-1
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THEME 1 STUDYING ABROAD
FUNCTIONS
9 GRADE F1 Meeting new people and introducing oneself and family members
th
F2
Talking about possessions
F3 Asking for and giving directions
1 Find Someone Who...
This is an icebreaker activity which aims to help students remember and activate their previously learned
vocabulary while they get to know each other.
Materials and Preparation
Copy and cut up the cards on page 16 and make sure that each student in the class has one.
Procedure
1 Hand out the copies of cards and tell students that they are supposed to choose seven questions
to ask their classmates. Give them some time to work out which questions they would like to ask.
2 If you wish/need to help students play the game more smoothly and set an example, you can
demonstrate with the following:
Find someone who...
- can name three things we can wear.
- can name two things we can find in the living room.
- knows two words/phrases related to cooking.
3 Ask students to walk around the classroom asking for answers to the questions they have chosen.
Tell them that they can ask just one question every time they talk to a classmate in order to make
sure that they talk to as many people as possible.
4 Tell students to write down the answers they get to their questions along with the name of their
classmate who has given them the answer.
5 Stop the activity after 10 minutes even if students have not been able to find answers to all their
questions.
6 Go through all the given questions by letting students read out one of the answers on his/her card.
2 Pictionary on Board
This activity aims to revise their previously learned vocabulary.
Materials and Preparation
White board/Smart board, board pen
Copy and cut up the cards on page 17.
Procedure
1 Divide students into two groups. Create a small column for each team on one side of the board to
record their points. Put the cards you have cut up in a bag.
2 Have one student from Team A come up to the front and pick up a card. The student must convey
the word to his/her team by drawings only. Remind them of not using words, symbols or hand
gestures.
3 Limit the time to three minutes. Each correct word is a point. If the answer is incorrect, put the card
back in the bag.
4 When the cards are over in the bag, calculate the points to announce the winner.
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