Page 6 - English 9 | Games and Activities-7
P. 6
THEME 7 WORLD HERITAGE
FUNCTIONS
9 GRADE F1 Talking about past events
th
Making inquiries
F2
F3 Asking and answering questions in an interview
• The aim of the game is to make a continuous, A B
unbroken line of ticks or crosses from one’s Start Start
own ‘Start’ hexagon (A or B) to the ‘Finish’
hexagon.
• A student cannot cross the other student’s
line; if s/he cannot make another move
without crossing the other’s line, s/he forfeits
the game.
• The first player that can create an unbroken
chain from her first hexagon to the last
becomes the winner. (See the example on the B A
right.) Finish Finish
3 If you want students to make more sentences, you can allow students to cross the others’ line.
Monitor while walking around the classroom and help when necessary. You do not have to wait for
each pair to have a winner; you can stop the activity after an appropriate length of time.
3 Once upon a Square
This activity aims to have students make past simple affirmative and negative sentences with past time
expressions and practise changing regular/irregular verbs into their past simple forms.
Materials and Preparation
Copy the game board on page 152 and make sure that each group in the class has one. Each group
should have a dice, and each student should have one counter or something equivalent to move across
the board.
Procedure
1 Divide students into groups of three or four and give a copy of the game board and a dice to each
group. Make sure that all group members have a counter (or something equivalent) of their own.
Tell students that they need to roll the dice and move their counter along the board in turns.
2 Inform students about the following rules of the game:
• Once a student lands on a square, s/he is supposed to make a past simple affirmative or negative
sentence with the time expression and verb phrases given in the squares.
• If s/he cannot make a correct sentence, s/he needs to go back to his/her previous square.
• The first person that can reach the finish square becomes the winner.
3 Monitor while walking around the classroom and help when necessary. You do not have to wait for
each group to have a winner; you can stop the activity after an appropriate length of time.
Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı 141