Page 5 - English 9 | Games and Activities-9
P. 5
INVITATIONS
THEME 9 AND CELEBRATIONS
FUNCTIONS
F1 Asking for and giving suggestions
F2 Doing shopping
9 GRADE F3 Making requests
th
F4
Talking about future plans
F5 Making and answering phone calls
1 What Do You Need?
This activity aims to help students to revise the vocabulary related to shopping. It also helps students to
practise the words describing containers and quantities.
Materials and Preparation
Print and photocopy the worksheet on page 195 for each student.
Procedure
1 Hand out the worksheets to students.
2 Explain to them that their friends are coming over for dinner and they have planned to cook the
menu on the worksheet, but there is nothing in the fridge, so they need to make a list before going
shopping.
3 Ask them to work in pairs and consider the menu to find out the items they will need for cooking.
4 Remind them that they should use the words for containers and quantities on their lists, such as a
packet of, a bar of, half a litre of, etc.
5 When they have completed the task, ask students to compare the lists to check their answers.
2 Guess the Word
The aim of this activity is to help students to recall the vocabulary connected to doing the shopping and
shops that they have learned previously. It also aims to give them an opportunity to be creative with the
language and vocabulary.
Materials and Preparation
Photocopy the worksheet on page 196 for each group of four and cut up the cards.
Procedure
1 Put the class into an even number of groups with four students and give each group a set of cards.
Tell them that one student in the group will describe the words related to doing the shopping and
shops in turns, and the group members will guess the word itself. Warn them that they are not
allowed to say any words shown on the card while describing the word in bold.
2 Ask them to shuffle the cards and put them face down on the desk. Have students take it in turns to
pick up one card without showing it to anyone. The student with the card describes the word in bold
to the other students in the group.
3 The first student to guess the word wins the card. The game continues until all the cards have been
described. At the end of the game, the student who has the most cards is the winner.
Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı 185