Page 6 - English 10 | Games and Activities-9
P. 6
THEME 9 MODERN HEROES AND HEROINES
FUNCTIONS
F1 Talking about imaginary situations
10 GRADE F2 Expressing wishes
th
F3 Guessing meaning from the context
3 How Well Do You Know?
The aim of this guessing game is to have students talk about imaginary situations. The game also aims to
help students to become more acquainted with one another by making logical inferences about themselves.
Materials and Preparation
Worksheet on page 229
As a preparation, the teacher photocopies the worksheet for each group and contestant. Then, the teacher
puts a desk in front of the class for the contestants.
Procedure
1 Divide the class into four or five groups, depending on the size of the class. Assign a volunteer student
in each group as a contestant. Tell them to come together and sit at the desk in front of the class.
2 Then, hand out the worksheet to each group and contestant.
3 Have each contestant write an answer next to each question on the worksheet. Meanwhile, have
each group write a mutual answer that they think their contestant most likely wrote.
4 Give them 10 seconds for each answer. Remind them not to tell their answers to anyone. After the
first 10 seconds, read aloud the first question from the worksheet and ask the group to tell their final
decision by stating its reason(s).
E.g. Group If you were a teacher, you would teach English because you are interested in foreign
languages.
Contestant Yes, if I were a teacher, I would teach English because I love English.
No, if I were a teacher, I would teach history because I like talking about the
history and the culture of nations in the world.
5 Then, ask the contestants to read out their answers in turn. Award one point for each matching
answer of the group and the contestant.
6 After all the questions have been answered, calculate the score of each team. The group with the
most points wins the game.
Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı 219