Page 6 - English 10 | Games and Activities-9
P. 6

THEME 9 MODERN HEROES AND HEROINES


                           FUNCTIONS
                           F1  Talking about imaginary situations
         10 GRADE          F2  Expressing wishes
            th
                           F3  Guessing meaning from the context
             3   How Well Do You Know?


          The aim of this guessing game is to have students talk about imaginary situations. The game also aims to
          help students to become more acquainted with one another by making logical inferences about themselves.


          Materials and Preparation
          Worksheet on page 229
          As a preparation, the teacher photocopies the worksheet for each group and contestant. Then, the teacher
          puts a desk in front of the class for the contestants.


          Procedure
          1  Divide the class into four or five groups, depending on the size of the class. Assign a volunteer student
             in each group as a contestant. Tell them to come together and sit at the desk in front of the class.
          2  Then, hand out the worksheet to each group and contestant.
          3  Have each contestant write an answer next to each question on the worksheet. Meanwhile, have
             each group write a mutual answer that they think their contestant most likely wrote.
          4  Give them 10 seconds for each answer. Remind them not to tell their answers to anyone. After the
             first 10 seconds, read aloud the first question from the worksheet and ask the group to tell their final
             decision by stating its reason(s).


             E.g. Group        If you were a teacher, you would teach English because you are interested in foreign
                               languages.
                 Contestant    Yes, if I were a teacher, I would teach English because I love English.
                                             No, if I were a teacher, I would teach history because I like talking about the
                               history and the culture of nations in the world.


          5  Then, ask the contestants to read out their answers in turn. Award one point for each matching
             answer of the group and the contestant.
          6  After all the questions have been answered, calculate the score of each team. The group with the
             most points wins the game.




























                                           Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı  219
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