Page 5 - English12 | Activity book-10
P. 5
THEME 10 MANNERS
FUNCTIONS
F1 Talking about wishes and regrets
th
12 GRADE F2 Apologizing
F3 Giving explanations
1 Don’t Ruin My Wish!
This activity enables students to talk about wishes. It helps develop students’ ability to speak fluently and interactively. It also
helps them to build confidence and boost their creative thinking. It is a great activity to make logical connections between
ideas.
Materials and Preparation
Bring a blank piece of paper for each student.
Procedure
1 Give each student a blank piece of paper.
2 Have them make a list of three wishes. Get them to imagine that they’ve found a genie’s lamp if you want to add
some more fun to the activity.
3 Get them to write down their wishes.
E.g.
• I wish I had a twin sister.
• I wish I could sail around the world.
• I wish I were the captain of the school basketball team.
4 Tell your students that they should be careful about what they wish for. Sometimes, when we get something we want,
there may be hidden consequences that can make it bad, e.g., ‘‘If you were the captain of the school basketball team,
you would feel exhausted acting as a second coach.’’
5 Tell them they are going to play a game and they are going to imagine the negative consequences of their classmates’
wishes. As an example, ask a student for one of his/her wishes and get his/her partner to ruin the wish.
E.g.
Dennis: I wish I were a superhero.
Lara: If you were a superhero, you would have a highly dangerous and stressful life.
6 Elicit more potentially negative consequences of being a superhero, e.g., ‘‘You would have lots of enemies.’’ ‘‘You
would feel very uncomfortable in your superhero clothes.’’
7 Tell your students that they are going to do the same thing in their groups. Put your students in groups of three. Have
one student read his/her wish and let the others ruin it.
8 The student who says the most reasonable disadvantage of the wish gets a point. The student with the most points
is the winner of the group.
9 You can put all the winners in a group and get them to play the game one more time to choose the winner of the class.
10 You can also have students choose the funniest and the most creative disadvantage of the wish given.
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