Page 5 - English 9 | Games and Activities-4
P. 5
THEME 4 HUMAN IN NATURE
FUNCTIONS
9 GRADE F1 Describing daily routines
th
F2
Talking about abilities
F3 Talking about frequencies of activities
1 Creating Contexts
This activity aims to help students to recall the vocabulary they have learned and use them in
meaningful contexts they have created. It also helps them to be aware of the use and usage of the
words.
Materials and Preparation
Photocopy the worksheets on pages 83 and 84 for each group of four and cut up the cards.
Procedure
1 Put the class into an even number of groups with four students and give each group a set of cards,
both the words worksheet and pictures worksheet.
2 Ask them to shuffle the words and their pictures very well. Tell them that all students in the group
will work collaboratively to match the words to their pictures that cover the meanings of the words.
When they have finished the activity, check the correct answers with the class.
3 Ask students to describe the meaning of each word with their own words and sentences or describe
a picture to focus on the meaning of the word itself in turns.
4 After they have covered the meaning of the words, ask them to use each word in a meaningful
sentence to talk about daily routines, frequencies or abilities. Let them share their sentences with
the class.
2 The Quiz Game
This activity aims to help students to practise vocabulary about natural disasters. It also helps them
talk about the natural disasters occurring in Turkey and the frequency of those disasters.
Materials and Preparation
You will need the Flash Cards on page 85. Print and cut up the cards before class.
Procedure
1 Divide the class into four teams.
2 Tell students that they are going to play a quiz game.
3 Draw a circle on the board and write the words 'Speak Button' inside the circle.
4 Explain that you have 12 cards and there is a definition of a natural disaster on each of them, and
when you read the definition of a word, the players should run to the board and race to touch the
speak button.
5 One student from each team comes to the front of the class. The first player to touch the button
answers the question. If the player correctly calls out what is on the flash card, they score a point for
their team. Play until all the flash cards have been used.
6 The team with the most points at the end of the game wins.
7 Then, have them discuss which of those disasters occur in Turkey and how often they occur.
74 Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı