Page 6 - English 10 | Games and Activities-10
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THEME 10 SHOPPING


                             FUNCTIONS
                             F1  Making comparisons
         10 GRADE            F2  Talking about different kinds of clothing and shopping
            th
                             F3  Describing objects and people
            3   Choose and Compare


        The aim of this game is to have students make comparisons based on the prompts given in the board
        game. It is also expected to help students practice comparative and superlative structures.


        Materials and Preparation
        Copies of the dice on page 256
        Copies of the board game on page 256
        The teacher cuts out the dice pattern and makes the dice. Then, the teacher hands out one board game
        and one dice to each group.


        Procedure
        1  Put students into groups of three or four, depending on the size of the class.
        2  Determine the rule of the progress as clockwise or counterclockwise.
        3  Remind students to roll the dice in turns.
        4  Ask each student to move their game pieces (a rubber, a pencil sharpener, a button, etc.) along the
           path according to the number of spaces indicated by the dice.
        5  When students land on a gray square, have them read the words and make a comparative sentence
           using the adjective and two things shown on the square. Then ask them to add one reason for the
           statement.


           E.g. In my opinion, speaking is more difficult than writing in a foreign language because I feel ashamed
               while speaking before others.


        6  When they land on the white square, have them make a superlative sentence using the adjective and
           three things shown on the square.


           E.g. I think that the most enjoyable activity in my spare time is watching a comedy movie because I like
               stretching out on the couch and laughing a lot.


        7  Have the other group members listen to the student’s sentence and decide whether the sentences
           are comprehensible or not all together. If they are comprehensible, the student moves to the next
           square. If not, the student goes back one square.
        8  The first group to reach the ‘Finish’ space wins the game.


















             244  Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı
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