Page 9 - English12 | Activity book-8
P. 9

THEME 8 ALTERNATIVE ENERGY


                             FUNCTIONS
                             F1  Describing problems
         12 GRADE            F2  Making complaints
            th
                             F3  Offering solutions
             8   Cry Out Against It


          This activity enables students to make complaints about the situations they don’t like. It also encourages students to
          improve their listening, speaking and reading skills.


          Materials and Preparation

          Cut up the cards on page 180 before the lesson.

          Procedure

          1    Tell students that they are going to role-play using the expressions on the cards in order to score points. The aim is
             to use the expressions on the cards as part of their role-play. Also, remind them that it is going to be a fast-paced
             complaints game.
          2   Divide the students into pairs.
          3   Ask students to brainstorm ten situations in which people generally complain.
          4   Write the situations on the board.
          5   Tell the pairs that one of them is going to be the person complaining and the other is going to be the person dealing
             with the complaint.
          6    Ask the first pair to come up to the board.
          7   Students start with the first situation on the board and spend a short time thinking about what they are going to say.
          8   Each student then takes one card randomly, and they begin the activity. They must use the expression on the card
             in a complete sentence.
          9   When they’ve done this, and while continuing the role-play, they take another card and repeat the process.
          10  They are supposed to use as many of the expressions as they can during the role-play. They decide when to stop
             taking cards.
          11   Students score one point for each correctly used expression, and the point(s) is/are written for the pair.
          12  When the pair finishes role-playing, students put their cards back and shuffle them for the next pair.
          13  The next pair comes to the board for the second situation, and the game goes on like this.
          14  The pair who gets the highest point wins the game.




























                                           Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı  171
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