Page 6 - English 9 | Games and Activities-10
P. 6

TELEVISION
                             THEME 10             AND SOCIAL MEDIA


                             FUNCTIONS
                             F1    Making predictions about the future
         9 GRADE             F2    Asking for and giving opinion (agreement, disagreement, etc…)
           th
                                Interrupting someone in a conversation
                             F3
                             F4    Gaining time in a conversation
             3   Predictions about the Immediate Future
          This activity aims to have students match be going to predictions to the present evidence on which
          they are based.

          Materials and Preparation
          Copy, cut up, and shuffle the prediction cards and evidence cards on page 218 separately and make
          sure you have enough copies for each group.

          Procedure
          1  Divide students into groups of three and give each group a set of prediction cards. Ask them to deal
             out the cards equally among them; they each need to have 6 cards. Then give each group a set of
             evidence cards. Ask them to place the pack face down in the middle. If the number of students in
             class is not convenient for forming groups of three, you can have some students work in pairs, but
             this time the decks should each have 12 prediction cards and 12 corresponding evidence cards.
          2  In order to demonstrate how to play the game, do the first round with the whole class. Name a
             student in each group (or pair) to begin and ask him/her to pick up a card from the pile. Tell him/her
             to turn it over on the desk and read the evidence on the card aloud. All members of the group race
             to find the prediction card that corresponds to that evidence. The student who has found the card
             is supposed to tell the prediction and place the prediction card on the right of the evidence card. If
             the two cards really match, s/he discards both cards; if not, students keep trying to find the matching
             prediction. The one who finds the corresponding prediction card discards both cards. Then it is that
             player’s turn to pick up a card from the pile. Tell students that they need to get rid of all their cards
             and the one to get rid of his/her cards first becomes the winner.
          3  Resume the game; monitor while walking around the classroom and help when necessary. You
             do not have to wait for each group (or pair) to have a winner; you can stop the activity after an
             appropriate length of time.





































                                           Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı  207
   1   2   3   4   5   6   7   8   9   10   11