Page 7 - English 11 | Games and Activities-2
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THEME 2 HOBBIES AND SKILLS
FUNCTIONS
F1 Expressing likes, dislikes and interests
F2 Expressing preferences
th
11 th GRADE F3 Talking about present and past abilities
11 GRADE
6 Just Like Me!
This activity enables students to talk about their likes and dislikes by asking and answering questions.
It also helps to improve their listening, speaking, reading and writing skills.
Materials and Preparation
Copy and cut out the questionnaire on page 46.
Procedure
1 Divide the class in groups of five.
2 Copy and hand out a questionnaire form to each student.
3 Students in each group ask each other’s likes and dislikes to fill in the questionnaire and find out who they are most
similar to in the group.
4 Make sure students use full statements while talking. Encourage them to share their own ideas and give their
reasons.
E.g.
Andy: ‘Inception’ is the best movie I’ve ever seen. I love the stories that take place in dreams.
Joe: So do I. It is one of my favorite movies as it has such a fantastic fiction that makes us travel back and forth
between the reality and dreams throughout the movie.
7 Guessing Game
This activity enables students to express their likes, dislikes and interests. It also helps them to improve their writing,
speaking, reading and listening skills.
Materials and Preparation
Make copies of the Guessing Game worksheet on page 47 for each student.
Procedure
1 Give each student a copy of the worksheet.
2 Tell them to complete each sentence on their worksheet with one of their classmate’s name and his/her likes, dislikes
or interests by making guesses, e.g. “I think Ali really likes riding a bike on summer holidays.” Get them to write a
different name for each sentence.
3 When the students have finished the task, they go around the classroom to find out if their guesses are right or wrong
by asking questions to the corresponding student, e.g. “Ali, do you really like riding a bike on summer holidays?”
4 Get students to put a tick for each correct guess and a cross for each wrong guess in the corresponding box.
Encourage them to ask follow-up questions to get more information and take notes in the last column.
5 Once the game is over, get feedback from the students.
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