Page 8 - English 11 | Games and Activities-7
P. 8

THEME 7 FACTS ABOUT TURKEY

                             FUNCTIONS
                             F1   Talking about landmarks and monuments
                             F2   Describing cities and historic sites
            th
         11 GRADE            F3   Asking for and giving more detailed information
              5  As Wise as an Owl


          This quiz show activity aims at improving listening and speaking skills by talking about cities and historic sites. This
          activity also develops creativity and student-centered attitudes and helps students to acquire knowledge of English
          more easily. It motivates students as it blends both competition and collaboration in class. Students are cognitively
          engaged in the activity and they become responsible for their learning.


          Materials and Preparation

          Make a copy of the worksheet for yourself on page 131 as the host of the game show. A whiteboard or chalkboard can
          be helpful in keeping score.

          Procedure

          1   Arrange students into teams of four or five players. Get students to give a name for their groups. Write the names of
             the groups on the board for keeping score.
          2   Each team has to choose a captain that will make the team’s final decisions and act as the spokesperson.
          3   After the teams have been organized, read aloud the first question on page 131. In the first round, the captain of each
             team will be the only one who can answer the question.
          4   Call on the team captain who raises his/her hand first to answer the question. To earn a point, that captain must
             answer the question correctly within 5 seconds. If the captain does not answer the question within the time limit given
             or s/he gives an incorrect answer, the captain of the next team can ‘steal’ the question saying ‘wise owl’.
          5   In the second round, members of the team can talk among themselves, then they must agree on the correct answer.
             The captain serves as the spokesperson. If s/he gives the correct answer, her/his team earns the point. If the answer
             is incorrect, the next team has a chance to steal the question and earn the point, and so on. The team can keep
             earning points until the team gets a wrong answer and does not respond within the time limit.
          6   At the end of the game, the team with the most points is the wise owl (winner).
          7   This quiz show activity can be adapted easily to almost any curriculum topic, subject area or skill. You can use any
             smartphone or tablet as buzzer.
          8   You can change the way the quiz show is played by adding your own rules and ideas according to the level of your
             students and the topic of the current lesson.



























             119  Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı
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