Page 102 - PRACTICE EXAMS FOR YDT
P. 102
YDT/İNG
- 4
A) Online gaming is becoming less and less
In a recent survey conducted on online gaming, it popular compared to other sources of
was found that an overwhelming majority of gamers entertainment.
prefer playing multiplayer games. The survey, which
polled a sample of 1000 gamers across different B) Few gamers worry about addiction or mental
age groups, gender, and regions, also found that health and don’t think excessive gaming has
the average time spent on online gaming is around negative effects.
three hours per day. The survey further revealed C) Gamers who prefer single-player games
that gamers are most attracted to games that offer typically play for an hour a day and favour
immersive gameplay, such as open-world role puzzle and strategy games.
a a es G a d rst erso s ooter
(FPS) games. Additionally, the majority of gamers D) According to the survey, the majority prefer
play on their mobile phones, with PC and console multiplayer games, playing 3 hours per day on
gaming following close behind. It is also pointed out mobile, PC, and consoles.
that worries related to addiction and mental health
persist, with more than 40% of gamers indicating E) Gamers prefer straightforward and easy-to-
that excessive gaming has negative effects on learn gameplay, such as casual and mobile
their daily routine. Furthermore, it was found that games.
the gaming community is proactively searching for
solutions to address these concerns and enhance
the overall gaming experience. This is evidenced by
the incorporation of features like parental controls,
game time limits, and social tools that promote
moderation and healthy competition. 4
A) Game developers should focus on creating
complex single-player games, as this is what
attracts and retains players.
B) The results may not be significant due to a
small or unrepresentative sample size.
A) Most gamers enjoy playing games by
themselves rather than with others. C) The future of online gaming is unpredictable, as
player preferences may continue to shift over
B) The average amount of time that gamers spend
playing online games is only one hour each day. time.
C) Gamers are primarily drawn to games that D) Developers may encourage moderation and
provide an immersive gaming experience. breaks to address addiction and mental health
issues for player well-being.
D) Only a few gamers prefer console gaming, with
the majority playing on mobile phones. E) Multiplayer or casual games may be more
popular, prompting game developers to shift
E) Addiction and mental health concerns are not a
significant issue among gamers. their focus.
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