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YDT/İNG


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                                                             A)  Online gaming is becoming less and less

               In a recent survey conducted on online gaming, it   popular compared to other sources of
               was found that an overwhelming majority of gamers   entertainment.
               prefer playing multiplayer games. The survey, which
               polled a sample of 1000 gamers across different   B)  Few gamers worry about addiction or mental
               age groups, gender, and regions, also found that   health and don’t think excessive gaming has
               the average time spent on online gaming is around   negative effects.
               three hours per day. The survey further revealed   C)  Gamers who prefer single-player games
               that gamers are most attracted to games that offer   typically play for an hour a day and favour
               immersive gameplay, such as open-world role      puzzle and strategy games.
                 a      a es    G  a d  rst  erso  s ooter
               (FPS) games. Additionally, the majority of gamers   D)  According to the survey, the majority prefer
               play on their mobile phones, with PC and console   multiplayer games, playing 3 hours per day on
               gaming following close behind. It is also pointed out   mobile, PC, and consoles.
               that worries related to addiction and mental health
               persist, with more than 40% of gamers indicating   E)  Gamers prefer straightforward and easy-to-
               that excessive gaming has negative effects on    learn gameplay, such as casual and mobile
               their daily routine. Furthermore, it was found that   games.
               the gaming community is proactively searching for
               solutions to address these concerns and enhance
               the overall gaming experience. This is evidenced by
               the incorporation of features like parental controls,
               game time limits, and social tools that promote
               moderation and healthy competition.         4


                                                             A)  Game developers should focus on creating
                                                                complex single-player games, as this is what
                                                                attracts and retains players.

                                                             B)  The results may not be significant due to a
                                                                small or unrepresentative sample size.
               A)  Most gamers enjoy playing games by
                 themselves rather than with others.         C)  The future of online gaming is unpredictable, as
                                                                player preferences may continue to shift over
               B)  The average amount of time that gamers spend
                 playing online games is only one hour each day.  time.
               C)  Gamers are primarily drawn to games that   D)  Developers may encourage moderation and
                 provide an immersive gaming experience.        breaks to address addiction and mental health
                                                                issues for player well-being.
               D)  Only a few gamers prefer console gaming, with
                 the majority playing on mobile phones.      E)  Multiplayer or casual games may be more
                                                                popular, prompting game developers to shift
               E)  Addiction and mental health concerns are not a
                 significant issue among gamers.                their focus.
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