Page 8 - English 10 | Games and Activities-5
P. 8

THEME 5 TRAVEL

                              FUNCTIONS
                              F1  Talking about past and present events/experiences
                              F2  Booking
           10 GRADE           F3  Exchanging ideas and plans
              th
                              F4  Asking for approvals and/or confirmations

               6 Booking in 3 Corners

           This action game aims to have students consolidate the structures related to booking. In this game, it is
           aimed to get students to recognize the phrases related to booking a flight ticket, a room at a hotel and
           a table in a restaurant. The game is also used as a stir-up activity in which students get out of their seats
           to complete the task. It is especially suggested for large classrooms with more space available to move
           around.


           Materials and Preparation
           Strips of papers in different colors on pages 123-125
           Three blank sheets of paper
           Dough adhesive
           The teacher cuts out the strips of paper sheets and writes the booking types (1. Booking a flight ticket, 2.
           Booking a room at a hotel, 3. Booking a table in a restaurant) on the blank sheets of paper.


           Procedure
           1  Divide the class into three groups randomly so that they can have different partners to negotiate
               with instead of who they are accustomed to working with.
           2  Give the strips according to the letters on them; As to the group A, Bs to the group B and Cs to the
               group C. This is to differentiate the strips of groups when the game is over.
           3  Then, assign three different corners in the classroom for each booking type; booking a flight ticket,
               booking a room at a hotel and booking a table in a restaurant. Stick the category sheets on which
               booking a flight ticket, booking a room at a hotel and booking a table in a restaurant exist on the
               walls of those corners.
           4  As the next step, tell the groups to study the strips very quickly and to categorize them for each
               booking type. Ask them to choose a runner to go to the corners and stick the strips under the category
               sheets for each corner.
           5  Remind them that both accuracy and speed matter.
           6  Ask students to announce themselves as soon as they have finished the task.
           7  Finally, the teacher checks the answers. As long as all the categorization is correct, the fastest group
               is announced as the winner of the game.























                                                                                                  103
                                            Ortaöğretim Genel Müdürlüğü Öğretim Programları ve Ders Kitapları Daire Başkanlığı
   3   4   5   6   7   8   9   10   11   12   13