Page 32 - READING COMPANION TO ENGLISH EXAMS
P. 32
c Read the passage and choose the correct d Choose the best word or expression to fill
answer for the questions below. the spaces in the passage.
1. Which of the following can be inferred from Compulsive mobile gaming (1)‑‑‑‑ a widespread
the passage about the first video games? phenomenon among smartphone users,
A) The cost of their yearly programming was in especially in the last decade. The intricate game
the billions. designs, along with a combination of rewards and
B) They were a major source of revenue for the praises, various levels, and interactive features,
gaming business. activate the brain’s reward system, thereby
C) The pixellated graphics made them look releasing dopamine and providing a delightful
simple and retro. sensation. This pleasure-seeking experience
(2)‑‑‑‑ a vicious cycle of intensified gameplay,
D) They were mostly favoured by arcade halls leaving players craving for more. (3)‑‑‑‑ the
because of their size. habit-forming nature of mobile gaming, there
E) They were quite distinct from the current are numerous ways to break the habit. First,
ones in many respects. you should recognise the negative effects of
excessive mobile gaming on your well-being and
take steps to regain control of your life. Setting
boundaries, such as time limits or using apps that
restrict access, can be effective. (4)‑‑‑‑, you could
try replacing mobile gaming with other rewarding
activities like exercise, reading, or socialising.
Seeking support (5)‑‑‑‑ friends and family or
professional help may also provide a solution.
2. According to the passage, since players no
longer have to focus solely on scoring well, 1.
they ----. A) had become B) would become
A) can enjoy their smartphones and tablets that
allow them to play whenever they want C) has become D) was becoming
B) may receive cash prizes should they win a E) became
professional gaming tournament
C) need an access to consoles or PCs to meet 2.
the recommended system requirements
D) can explore full, elaborately built worlds, each A) implants B) distorts
with its own laws and characters C) reverses D) triggers
E) are glued to their screens longer than ever E) broadens
thanks to complicated storylines and quests
3.
A) For all B) Similar to
C) Unlike D) Owing to
E) By means of
4.
3. What is the primary purpose of the author?
A) Even so B) However
A) To give an account of games played
throughout the history C) Instead D) Therefore
B) To provide some brief information about E) In addition
arcade halls
C) To warn readers about the consequences of 5.
long-term play
D) To discourage people from playing A) of B) over
arcade-style games C) by D) from
E) To explain how video games developed so E) between
radically
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